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Nurikabe is an engaging Japanese puzzle game that promotes logical thinking and problem-solving skills. The game involves a grid with scattered numbers that represent islands. Each number denotes the size of the island it should form on the grid. Islands are separated by 'water', filled in cells, following specific rules. No two islands can touch, and water cannot form a 2x2 square or larger. Players must strategically connect cells to create islands of the right size, while ensuring the water rules are maintained. With its simple design yet complex strategy, Nurikabe is an enjoyable mental challenge for puzzle enthusiasts of all ages.

About Nurikabe

Nurikabe, a captivating Japanese logic puzzle, traces its roots back to the 1990s. Published by Nikoli, the same company responsible for popularizing Sudoku, Nurikabe quickly rose to fame with its unique blend of strategy and logic. The name 'Nurikabe' translates to 'plaster wall', fittingly representing the game's core mechanic of building 'island' walls on a grid. Players decipher clues, represented as numbers on the grid, to create islands of precise sizes, separated by 'water'. The evolution of Nurikabe, from its simple black-and-white grid beginnings to its presence in international puzzle championships, underscores its timeless appeal and the intriguing challenges it continues to offer to puzzle enthusiasts worldwide.

How to Play Nurikabe

Nurikabe is a logic puzzle with a grid of cells. The goal is to paint some cells black and some cells white, according to the following rules:

  • Start with the Grid: Nurikabe puzzles are played on a rectangular grid of cells. Some cells contain numbers, which are the islands; the rest of the cells, which form the water, are initially empty.
  • Understand the Numbers: The numbers represent the size of the islands. For example, a cell with the number '4' means that there should be an island of 4 cells, including the cell with the number itself.
  • Begin Filling In: Start by identifying the cells that must belong to islands or water. Cells that are adjacent to a number, diagonally or directly, are a good starting point. Fill in the island cells with a color or symbol, and the water cells with another (often, water cells are blackened).
  • Follow the Rules: Remember the key rules while filling in the cells:
    • Every island must contain exactly one numbered cell, and the size of the island must correspond to that number.
    • Islands cannot touch each other, even diagonally, but they can be adjacent vertically or horizontally.
    • Water cells must all be connected, vertically or horizontally, and they cannot form a 2x2 square or larger.
  • Continue the Process: Gradually fill in the rest of the cells, using the rules and numbers as guides. If a number's conditions are fully satisfied, you can fill all the cells around that island with water.
  • Verify Your Solution: At the end, every cell should be filled in. All the islands should meet their specified sizes, and the water cells should form a continuous group without creating any 2x2 squares or larger. There should be no isolated groups of water or islands.
  • Practice: Nurikabe can be a challenging puzzle, especially the larger ones. Practice with smaller grids first, gradually working your way up to larger, more complex puzzles.

Nurikabe Tips

Nurikabe is a fun and challenging puzzle game. Here are some tips to help you solve Nurikabe puzzles:

  • Adjacent rule: In Nurikabe, no two numbered cells can touch each other, horizontally or vertically. This is because numbered cells represent islands, and each island must be separated by water (blank spaces). Use this rule to immediately fill in cells around a numbered cell with water.
  • Avoiding 2x2 rule: A fundamental rule in Nurikabe puzzles is that water (blank cells) cannot form a square of 2x2 or larger. This rule can often help in deciding whether a cell should be part of an island or if it should be water. If marking a cell as water would create a 2x2 square or larger, then the cell must be part of an island.
  • Island Size: Each numbered cell in a Nurikabe puzzle indicates the size of the island. So, if a cell has the number 4, it means that the island must consist of exactly 4 cells, including the numbered cell. Use this information to try to extend the islands in the directions that do not violate the first two rules. If an island has reached its indicated size, all the cells touching it can be marked as water.
  • There can't be any 2x2 square of black cells.

Remember, Nurikabe requires a combination of logic and trial-and-error, especially in more complex puzzles. Be patient and willing to correct course if you find you've made a mistake.